Fuse supports
multiface POKEs, allowing to modify specific memory addresses in
order to cheat (infinite lives, infinite ammo, etc.).
The `poke memory’ dialog contains a list of recently loaded
POKEs.
It is possible to load POKEs from an external file using the
File > Open...
menu option or the drag‐and‐drop functionality. After loading a
snapshot or tape, Fuse will try to automatically locate a POK
file with the same file name. This means that if we open
‘GAME.TAP’, then Fuse will try to open `GAME.POK’ and
`POKES/GAME.POK’. See http://www.worldofspectrum.org/POKformat.txt
for more details about this file format.
POKEs loaded in the list can be activated or deactivated as the
user wants and will remain in memory until a machine reset.