POKEs/Cheats

Fuse supports multiface POKEs, allowing to modify specific memory addresses in order to cheat (infinite lives, infinite ammo, etc.).

The `poke memory’ dialog contains a list of recently loaded POKEs.

It is possible to load POKEs from an external file using the File > Open
... menu option or the drag‐and‐drop functionality. After loading a snapshot or tape, Fuse will try to automatically locate a POK file with the same file name. This means that if we open ‘GAME.TAP’, then Fuse will try to open `GAME.POK’ and `POKES/GAME.POK’. See http://www.worldofspectrum.org/POKformat.txt for more details about this file format.

POKEs loaded in the list can be activated or deactivated as the user wants and will remain in memory until a machine reset.