Boulderdash IV Construction Kit (Hi-Tec) Typed up by Blughes -------------------------------------------------------------------------------- LOADING INSTRUCTIONS Type LOAD "" CONTROLS I Up J Down X Right Z Left B Fire Or use Sinclair, Kempston or Cursor compatible joysticks. Symb Shift H Exit a screen THE GAME The object of Boulder Dash is to search through caves and collect the indicated number of diamonds in the time limit. The way to solve the caves is usually very simple, but not at first apparent. Please read the description of the game elements in the "CONSTRUCTION KIT" to understand more about the different aspects of the game. PLAYING THE GAME Once the game has finished loading you will be asked to select your control options, then the type of machine you are using (48K/128K). You can move your character, Rockford, around the cave using the keys or joystick. if you find you can not complete the cave you are on, pressing break will make Rockford commit suicide! You can then start the cave again. You are awarded an extra life every 500 points. CONSTRUCTION KIT By using this part of the program, you can create your own Boulder Dash caves and intermissions. You can also make a complete game by using up to 64 screens in any order of caves and intermissions. These designs can be used with the Boulder Dash IV game Starting: When editing for the first time, you will be presented with a menu that gives the choice of editing a current cave or intermission or creating a new one. Use the keys/joystick to move the pointer on the menu, and click on the desired option. Along the top or side of the screen you will see a number of icons. Reading from left to right their functions are described below OBJECTS Boulder: The rocks will fall if unsupported, and can be pushed if there are no objects in front of it. When selected, place on the game screen by moving the mouse and pressing the left button. Diamond: In every cave a certain number of diamonds need to be collected to win, and to leave the cave. Enchanted Wall: Looks like any other wall, except when hit by an object it will "mill" for a certain time. During this time, it will turn boulders into diamonds and vice versa. Wall: A regular wall used to build spaces and paths. It can't be crossed, but can be destroyed by explosions. Titanium Wall: This wall is indestructible. Growing Wall: lf there are no obstacles next to it, this wall will grow into any free space. Extra Rockford: These won't move, but you must protect them from being destroyed by boulders, etc. Dirt: Used as a filler. Stops all objects except Rockford! Fireflies: They explode on contact, killing Rockford. They are destroyed by dropping boulders on them, or by contact with Amoeba. Butterflies: They behave as above, except they produce diamonds when they explode. Amoeba: This grows through dirt, and unless confined (when it will turn into diamonds) will eventually turn into Boulders. Slime: Looks like the Amoeba, but allows rocks and diamonds to pass through. Hidden Exit Door: This door looks just like Titanium Wall, and is obviously difficult to find. Exit Door: This exit will be revealed-as soon as the required number of diamonds have been collected. Entrance: This is where Rockford starts. COMMANDS Line Mode: This draws a row of the current icon selected. Click for the start position, and click again for the end position. Random: Selecting the dice icon will place 20 of the selected objects on the game screen randomly. Eraser: (Press E) This selects an empty space, which can be used to delete misplaced objects. C: (Press Cl A colour menu will be displayed. You must select the object that you wish to change the colour of, then select the required foreground and background colours and finally the colour type (Normal/Bright/Flashing). (Press T) This tests the screen you are editing. Use the joystick to control Rockford. You have one life only. M: (Press M) This selects the main menu described below. N: (Press N) This selects new screen, and clears the cave/ intermission you are working on. P: (Press P) This removes the selection menu enabling you to work on a larger area. CLOCK: (Press V) This allows the timings and counters to be altered. Use the joystick to alter the values. Other functions accessed by keys only are: F - Full screen (view the whole olaving area) MAIN MENU Using the main menu you can set a sequence using load and save. Simply load each cave in turn and save them on to one tape as a sequence They can then be re-loaded at the start of a Boulder Dash IV game. CAVES AND SEQUENCES A NOTE ABOUT CAVES AND INTERMISSIONS: A standard Boulder Dash "game" consists of a total of 16 caves and 4 intermissions. The caves are made up of 4 TV screens of maze, etc and this is where the player must collect the required diamonds. After every 4 caves the player is rewarded with a “bonus game", the intermission. This is just a single screen, where he/she can score extra points or lives. Obviously, using this kit, one can alter the number of caves and intermissions to any number or sequence. Boulder Dash is a registered trademark of First Star Software Inc. Boulder Dash Construction Kit and Rockford are trademarks of First Star Software Inc. Boulder Dash was created by Peter Liepa with Chris Grey. Audiovisual material copyrighted 1989 First Star Software Inc. All rights reserved.