CANNIBALS FROM OUTER SPACE THE STORY SO FAR Dralon Sladdomnac Fast Food Emperor of Grebignurk is about to add a new item to his menu - the Earthlingburger. The ceaseless search for a Grebian Mudhogburger substitute for hungry space creatures has finally come to an end and a Planet Processor has been dispatched to Earth to collect the first shipment of Earthlings. You are fearless space hero Captain Birk and it's your job to save the Earth from being minced, flame grilled, and served in a sesame seed bun. You have beamed aboard the enemy ship with a squad of commandos who have landed in different places due to the difficulties involved in long range teleporting to moving targets. Members of the Cannibal League, a secret society of Earthmen, have joined the Garks in return for a legal supply of their favourite food. These men must be eliminated before they eliminate you. The ship has a self-destruct mechanism housed in a sealed bunker under heavy guard. This may only be activated by a key held by the emporer himself and cannot be deactivated. Ninety-nine seconds after activation the ship will be destroyed and you'll be a dead hero if you didn't find an escape shuttle. MONSTER SPECIFICATIONS The Ship's monsters will bite, fire missiles, pick up objects, trade one thing for another, hear, speak, use objects and chase you from screen to screen. The monsters intelligence systems allow them to go round obsticals and they will happily chase you round and round a gun tower without getting stuck. When a monster dies it drops anything it was carrying which may then be collected. THE SHIP The ship has a number of transport and defence systems which may be activated or deactivated by operating various controls, some of which require an identity card. AIRLOCKS Airlocks are equipped with warning lights - entry to an Airlock while lights flash leads to certain death in the vacuum of space should you ever find where the lights go off on opening the inner door, then it's safe to enter. DOORS ID Card must be held and lock pressed in correct direction. Some doors may be opened using special controls which must be pressed in correct order. If a door proves difficult it may be blasted open with a rocket launcher. STEEL BARS These are mainly used in detention areas and may be raised by operating a computer terminal. An ID Card must be held. LIGHTNING BARRIERS May be deactivated with ID Card by pressing wall panel, walking through Lightning Barriers may damage your health. BOOBY BOMBS Blow up and destroy almost anything that comes near them but can be blasted away. GUN TOWERS Fire rockets at you but can be destroyed. TELEPORTS Activated by dropping your ID Card on the Teleport Controller. Teleports are recognisable by their pulsating light emissions and will transport you to other levels of the ship. SEALED TRAPDOORS Press the Eagle Switches from the front to open Trapdoor. LOCKERS May be opened with ID Card or blasted open. Sometimes contain objects and/or Monsters. LADDERS Drop from ceiling when Remote Controller is used and allow access to upper decks. FUEL TANKS Refuel Jetpack if held. GUN RECHARGE SOCKETS Reload Gun if held and look a bit like 3 pin plug sockets. TRAPS Innocent looking steel boxes suddenly change into Gun Towers or Monster. LIGHT SWITCHES Some rooms are a bit dark, pressing a Light Switch will brighten things up. CONTROL KEYS Enter Start game (Kemston/Cursor/Keyboard) S Start game (Sinclair JS/Keyboard) K Redefine keys X, JS Left Left and Down D, JS Right Right and Up C, Shift, JS Up Left and Up Z, JS Down Right and Down A, Fire Button Fir/Use S "Speak Monster" Q,W,E Drop Objects 1,2,3 R,T,Y Select Objects 1,2,3 F Release Ladder/Fall P Pause WHILE PAUSED Enter Continue H Surrender FIRE/USE An object must be selected or nothing will happen. Rocket Launcher and Radio Control must be used on the move. "SPEAK MONSTER" Point Birk at a Monster and see what it says. Loading instructions:- Type LOAD"" and then press ENTER key. SS154 © Summit Software 1988 PROGRAMMERS - If you have written a good programme, for ANY home computer, send it to us now for evaluation. We pay EXCELLENT royalties!! Your programme could be in the shops within 3 weeks!! SEND TO: SUMMIT SOFTWARE Units 3-6 Baileygate Indusrial Estate, Pontefract, West Yorkshire. We will acknowledge receipt of your programme same day.