MICRO MASTER
THE FOUR RULES
FOR 7 - 13 YEARS
ADDITION - SUBTRACTION - TABLES
LONG DIVISION - LONG MULTIPLICATION
GRADING TABLES FOR ASSESSMENTS OF PERFORMANCE
To develop high speed and accuracy while increasing levels of difficulty
THIS CASSETTE CONTAINS 5 PROGRAMMES
MICRO
MASTER
THE FOUR RULES
SPECTRUM 16K or 48K
COPYRIGHT: All words, phrases, data and other material presented by each programme have been
published in printed form and the copyrights held by MICRO MASTER.
CONDITIONS OF SALE: It is a condition of sale that the computer information stored on the enclosed
cassette is not copied or reproduced in any form. It is a further condition of sale that the enclosed cassette
is not re-sold, loaned, hired or rented in any way.
THE FOUR RULES by MICRO MASTER
To develop high speed and accuracy in calculation and to
increase levels of competence. Progress with these pr-
grammes should reflect in most other areas of mathematics.
PROGRAMMES - Always turn off Computer before loading
type load "add" etc. Programmes run automatically. Never run
programme.
"add" "sub" "tables" "multi" "div"
Fill the above with tape counter numbers where each
programme begins.
GENERAL POINTS - discourage guessing - concentration
necessary throughout - computer will adjust to competence
- give no assistance unless essential to motivation - first
time users start at Level 1.
GOLDEN RULE - A programme must always be completed.
IMPORTANT - Grading tables assume pupil has initially
started at Level 1 and, thereafter, has progressed in
accordance with computer instructions. Grading have been
researched with children trained on these same programmes.
Notes For Parents
Before starting Long Division pupil should attain Level 5
Addition and Level 6 Subtraction.
Before starting Long Multiplication pupil should attain Level 7
Addition and Score 10 on Tables.
Tables should be learned in the following order:-
2-5-10-3-11-4-6-7-8-9-12-50-20-25-15
and 'winning' at Level 3 demonstrates competence. Pupil
should attempt the level at which he feels he can win.
Programme Notes
Subtraction:e.g. 134 decrease 3 by typing 2
-16 (not required before Level 5)
Long Division: m = decimal point, h = help
Long Multiplication: e.g. 9678 "units first" = x 5 first
x 35 "units last" = x 5 last
Complete Mastery (No further practice needed)
Addition - computer instructs
Subtraction - Level 9 performance 5 times consecutively
Long Division - Master Score 1000+
Long Multiplication - Level 9 with no spiders missed
Tables - Current score of 60
(back)
GRADING TABLES
FOR LEVEL OF PERFORMANCE
Age Average Good V.Good Top 20%
Addition 6 1 2
7 2 4 5 7
8 3 5 7 8
9 4 6 8 9
10 5 7 9
11 6 9
Subtraction 6 1 2
7 2 3 4 7
8 3 5 7 8
9 5 6 8 9
10 6 8 9
11 7 9
Long Division 8 1 2 4 6
9 3 4 5 8
10 4 6 7 9
11 6 8 9
Long Multi: 7 1 2 3 4
8 2 3 4 5
9 4 5 6 7
10 5 6 7 8
11 6 7 8 9
Multiplications Tables Testor and Learner
If a pupil wins at Level 1 - Score 1; Level 2 - Score 2;
Level 3 - Score 3; Level 4 - Score 4. No score for losing.
For example, if a pupil does the 7 times table and wins at Level
2 then he gets a score of 2. If, at a later date, he wins at Level
3 then his score becomes 3 (not 5). Should the pupil lose at
any time then the score for the table in question reverts to 0.
The table below gives the total of scores for achievement, but
do not include more than 3 scores of 1 when totalling.
Age Average Good V.Good Top 20%
7 6 10 14 16
8 8 12 16 22
9 12 18 24 30
10 16 20 26 36
11 20 26 32 48
It is much harder for an older pupil to score points.
Progress Chart For (name)
Multiplication Tables
(When totalling do not count more than 3 scores of 1)
Computer beaten at Level:-
2 5 10 3 11 4 6 7 8 9 12 50 20 25 15
L 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
E 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
V 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
E 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
L
(Ring lightly with pencil)
Current Level
Addition 1 2 3 4 5 6 7 8 9
Subtraction 1 2 3 4 5 6 7 8 9
Long Division 1 2 3 4 5 6 7 8 9
Long Multiplication 1 2 3 4 5 6 7 8 9