This program holds 33 small programs. Every program holds just 1 line of code. The first line holds the menu for all the programs. SPREADSHEET: This programs can calculate 84 fields using values from each field. At first the program will ask a filename. This is the name of a previous spreadsheet. If you want to start with an empty file you just press ENTER. To enter a formule you just press enter on the required field. You can enter either text, values or formulas. Text will be prefixed by a !. Every BASIC-formula is allowed. The value of another field is entered with FN W(ROW,COL). You can calculate the values by pressing C. With Q you will quit the spreadsheet. The program will ask a SAVE. If you don't want to save, just press ENTER. Examples: !This is free text 1+2 FN W(1,2)*FN W(1,3) GUESS THE #: A random number between 1 and 1000 is chosen by the computer. Enter a number and guess the right number in as less as possible guesses. SPACETRIP: Guide your spaceship through the stars. Don't collide with the stars. Use '5' and '8' to control your ship. MASTERMIND: Guess the code. Numbers 1 to 6 can be part of the code. No double numbers. You have 10 tries. The 'o' indicates right number, wrong place. The '#' indicates right number, right place. HANGMAN: A game for two persons. One enters a word, the other tries to guess it by entering letters. MEMORY: Up to 6 people can play together. Find the matching letters to win. METEORSTORM: Your planet is under attack from meteors. You must destroy them before they reach the core of the planet. You have limited laserpower. Every meteor landing on the planet gives you more laser, but makes holes. Make a balance between shooting and letting go to earth. Controls: "1" and "0" to fire the laser. BLOCKKILLER: A grid of 36 fields will display blocks on random places for a random of time. Press the coordinates before the block locks. After 10 locks the game ends. First of the coordinates is the letter, followed by the number. TIMERACER: Your character 'o' must catch the '*' before time ends. The sooner you catch it the more points you get. When time ends before catching it you lose a live. Controls are cursorkeys. REBOUND: Shoot the rising '*' before it comes above. Controls with cursor. MINEFIELD: The equivalent of MINESWEEPER for Windows, but as a ONELINER. Controls with cursorkeys. '0' for selecting a field. '9' to mark it as a mine. Fiend all 10 mines before you step on one. MUSICPLAYER: The spectrum will play a note, play it back. The tune grows everytime. Controls: Keys 1 to 4. SNAKE: Let your snake grow to its max. Just eat the '*' without biting your own tail. Controls: cursorkeys. FROGGER: Guide your frogs to the other side. Controls cursorkeys. BINGO: Play BINGO with up to 6 players. Just press enter untill someone wins. PACMAN: Play PACMAN, stay ahead of ghost 'A' with your PACMAN '@'. Controls: cursor SHIFTPUZZLE: Use the cursorkeys to order the field from A to O. TOWERS OF HANOI: Place the 5 rings from stick 1 to stick 3. Only smaller rings on larger rings are allowed. US BOWLING: Use cursorkeys to control the ball. You can release the ball with the '7' and give effect with '5' or '8'. With '6' you start the second ball. Couting is by the american standard. 15 points for a spare, 30 for a strike. CAVETRIP: Guide your ship into a cave. Every next level the ship will get closer to the walls. Controls '5' and '8', ENTER for next level. TANKBATTLE: Play this with two persons. You must shoot your opponent by guiding your bomb. Controls: 1,2,3 and 8,9,0 MAZEGENERATOR: The computer creates its own maze and let you solve it after generating. TRAILSEEKER: Guide the ball over the tracks back to its starting point. You can make a track with the cursorkeys, but you can't move the field holding the ball. SHOOT IT: Shoot the items in as less as possible shots. Press '7' to fire. COLORIS: Simple TETRIS-clone. Try to keep the lines small. Every two matching colors will disappear after getting to the baseline. Press '0' to change blocks. BOUNCER: Use '5' and '8' to bounce the balls before the stop bouncing. Every 100 points a ball is added. CATCH: Use '5' and '8' to catch the falling ball. 2D CUBE: Use the keys aside the grid to alter the grid. The puzzle is solved when it is in alpabetic order. TAKE&RUN: Control the 'o' with the cursorkeys and catch '*' but don't get shot by the canons. ADVENTURE: A textadventure in 1 line. Commands are NORTH, SOUTH, READ and USE EGG JUMP: ? TWISTER: ? 8 QUEENS: ?