============== Operation Wolf ============== Document created by rstuart@ukonline.co.uk on 15th Nov 99 for World of Spectrum: http://www.void.demon.nl/spectrum.html Instructions taken from Ocean compilation 'Battle Stations'. Operation Wolf ============== Central control to Lone Wolf... parachute into hostile territory... locate enemy concentration camp... release captives interned there... repeat... Operation Wolf; an exciting new concept in computer games, in which the enemy shoot at you from the screen. Gun in hand, you must traverse hostile terrain, seeking your fellow countrymen being held prisoner in a concentration camp. Make your way through jungle filled with hostile soldiers, destroy any enemy installations and free all townships you encounter, with no food, no water, no chopper cover, not nearly enough ammo and no idea if you are going to make it back... volunteers only!! Loading ======= 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum + then load as follows. Type LOAD"" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. Note ==== The 48K version loads the main game and then each level is loaded when required. Controls ======== Keyboard redefinable. Also accepts Sinclair Cursor and Kempston Joysticks. Normal Keys are:- K - UP X - RIGHT M - DOWN L - FIRE Z - LEFT G - GRENADE Gameplay ======== Operation Wolf comprises six levels of lethal arcade action, each increasing in difficulty as you progress. You are armed with a sub-machine gun with limited ammunition and a small number of grenades. Extra ammunition and grenades can be collected by shooting at them when they appear on the screen. Animals, if shot, will sometimes drop these items, however under no circumstances should you shoot any innocent cicilians. You must protect the hostages on levels five and six from any harm in order to ensure their safe escape. Your energy level is shown on the right hand side of the screen and this will decrease if you are shot by a solitary soldier, (substantially if you are shot by a vehicle or you accidently kill a civilian or hostage). As you complete each level, a small amount of your energy is replenished and when you have just a few units left, the display will flash. To complete a level you must shoot and destroy the relevant number of soldiers, tanks, helicopters etc as displayed on the bottom of the screen. This will probably be the most dangerous mission you have ever undertaken. Be alert, be strong and above all be careful! Status and Scoring ================== Status panel shows score, number of bullet magazines left, number of bullets per magazine, number of grenades and damage level. Also shown on each level is the number of baddies which need to be eliminated in order to complete level and number of hostages rescued. Points awarded for disposing of baddies vary depending on type. Points also awarded for completing level. When damage level is full player is dead. There is one 'continue' option. Player's damage is increased if he shoots a civilian. Survival Summary ================ Magazines - Shooting this gives one extra magazine of ammunition. Grenades - Shooting this gives one extra rocket bomb, up to a max. of 5. F-ON A BULLET - Shooting this gives an increased rate of fire for one magazine. P-ON A BOTTLE - Shooting this improves your physical condition. Enemy missile fire can be shot down before it hits you. Vehicles can be destroyed by bullets, but they must be hit several times. Hints & Tips ============ * Don't fire constantly, save bullets. * Keep grenades for large groups of enemies and vehicles. * Shoot enemies which inflict most damage first. Operation Wolf ============== Its program code, graphic representation and artwork are the copyright of Ocean Software Limited. All rights reserved worldwide. Credits ======= Coding by Andrew Deakin. Graphics by Ivan Horn. Music and sound effects by Jonathan Dunn. Produced by D. C. Ward. (c) 1988 Ocean Software Limited. Licensed from (c) Taito Corp., 1987, Programmed by Ocean Software Limited.