THEY CALL ME TROOPER (CRL Group PLC) Scattered over the entire planet's surface are parts of a ship. Seek out and destroy all members in each sector, collect the ship part in that sector, only then will you be able to proceed. A gun will come in handy against the Theropy (yellow), but members (Green) will have to be destroyed in a fight to the finish. A rope and hook for your mission is absolutely essential. Collect stone pieces to help you over obstacles. OBJECTS: By pressing the 'hold' button, you can juggle objects you are holding. You can only pick up or drop an object when it is under the 'holding arrow'. ROPE: With the rope under the 'holding arrow' press the 'fire button' and the hook will shoot up and hook onto a ledge. The height the hook will go depends on how long you hold the 'fire button'. Pressing pick-up will unlatch the hook. COMBAT: If you are standing on firm ground and bump into a member, you will be switched to the combat screen. The top indicator is the energy meter, (blue): The lower indicator is the staming meter, (magneta). The power of each blow is directly proportional to the staming level, and the type of attack. You will harm your own energy if you attack with your stamina low. A successful hit decreases your opponents energy and decreases your stamina. After knocking your opponent down, moving to the edge of the screen will enable you to knock him out more than once to destroy him. CLIMBING: By moving against a stone you will be able to climb onto it. For higher stones, you will have to tap the jump button, then move against the stone. Otherwise you will have to use the rope. JUMPING: Pressing the jump button will cause you to jump. Pressing the direction key and jump key will cause you to jump forward. SHOOTING: With the gun under the 'holding arrow', pressing fire will shoot. You may duck by pressing down. Bullets are spread around the planet. HINTS: Building steps with the stones and then removing the bottom ones will help to conserve the stones. COMBAT CONTROLS BOARD: FIRE/PUNCH = P RIGHT = O LEFT = I UP = Q DOWN = A JUMP = SPACE FLYING-KICK/HOLD = K HIGH-KICK/PICK-UP = S KEYS ARE REDEFINABLE JOY-STICK: MAN FACING RIGHT (MIRROR EFFECT) WITH-OUT FIRE KEY PRESSED JUMP UP | JUMP OVER | / | / LEFT <----- + -----> RIGHT | | | DUCK ____________________________________ WITH FIRE-KEY PRESSED HIGH-KICK | FLYING-KICK | / | / BLOCK <----- + -----> MIDDLE-KICK | | | LOW-KICK SINCLAIR JOYSTICK for port 1 define keys for port 2 define keys 1, 2, 3, 4, 5 6, 7, 8, 9, 0